Forum: Poser 12


Subject: Future Developments

MNE opened this issue on Sep 11, 2022 ยท 43 posts


MNE posted Thu, 20 October 2022 at 9:32 AM

Y-Phil posted at 6:52 AM Mon, 17 October 2022 - #4446852

MNE posted at 5:24 PM Sun, 16 October 2022 - #4446809

JAFO posted at 6:40 PM Sat, 15 October 2022 - #4446732

 I wonder how many of those who suggest Poser isn't being improved even bother to look at the change logs available with every update?

  Seems those bellyaching haven't even upgraded. They all insist they're not upgrading because....    How can you present a valid argument against the current release without having tried it?


https://www.youtube.com/watch?v=k-oqgIZGhbU

I started using POSER4 and upgraded to the last version of POSER 12.0.1029.
And I think that POSER12 was all about bug fixes.
So, in terms of improvements, it may have been accomplished.
It is true that there are some optimizations in rendering and some improvements in the material room.
However, I am talking about new technologies in 3DCG today.
Since its launch, POSER has evolved with exciting new technologies with every update.
However, POSER 12 has yet to support unimesh, although it was initially released, and there are many new technologies that have stopped the evolution of POSER in the last few generations, such as each system room, and the new technologies that are being realized in various areas.
And the introduction of new technologies that have been realized in various areas.

If you are satisfied with the current system, which has been in use for several generations, you may be fine.
But those who love POSER and use it with several other CG applications are frustrated by POSER's delays.
Poser 12 is not only about bug fixes, it's also about an inevitable migration to Python3,x, to compensate SmithMicro's desparing silence once they introduced superfly. It was a known fact that Python 2.x was about to die, and they let things evolve in the wrong direction. I'm calling this "irresponsibility"...
Poser12 is also about some very welcome optimizations, noticeably in terms of superfly's speed, Cycles2 implementation instead of Cycles1 which had many errors.

Unimesh? they're have been speaking of it for a long time, yes... But the idea is to avoid to break anything, so that it take time, even though if they seem relatively silent.
Same for a Cycles2 preview mode and quite deeply hiding bugs in that area, among them many assets are still crashing the couple Cycles2 + OptiX (I've a bug filed for some time now, and they're still opened)

I said too much.
I said bug fixes are everything, but I should have said bugfixes are central.
POSER used to introduce innovative new technologies with every version upgrade.
I was excited each time and used the new features with great enthusiasm so that I could master them.
Certainly, Cycles and its associated materials have been optimized and evolved.
However, while I am happy with the faster rendering, I am not thrilled with it.
And for some reason, the results of rendering with Cycles2 in POSER do not seem to keep up with the results of rendering with Blender.
When I was using FierFly, I was using external rendering.
For me, it is more important to get better rendering results.
I don't know what the future holds for the transition from Python 2 to Python 3.
But I don't think everyone currently realizes the evolution, only that there are somewhat fewer scripts available.
And I think it is also true that there are many systems that have been neglected.
The rooms such as Hair, Cloth, Fitting, Setoup, etc., and animations have stopped evolving and seem to be falling behind the times.
It would be a real shame to leave Bullet Physics in the halfway stage.
When it comes to FaceRoom, it has just been removed.
You could have evolved that and included a system like Faceshop, which is available as a plug-in in DAZ.