RAGraphicDesign opened this issue on Oct 20, 2022 ยท 11 posts
primorge posted Fri, 21 October 2022 at 8:21 AM
NikKelly posted at 7:25 AM Fri, 21 October 2022 - #4447180
You're welcome...Thank you for that link, Primorge.
I've never got dynamic cloth to work reliably, and I've already seen a couple of reasons why...
( Like exporting from eg Blender, there are many failure modes... )
Poser stuff out of Blender, OBJ. Depending on what you are doing specifically, generally you should be concerned with these export settings...
Include UVs for obvious reasons
Write Materials if you want an accompanying mtl file
Polygroups if you want to maintain your groupings and or if you are creating Poser full body morphs without the benefit of a Python exporter that creates a reference.
Keep vertex order if you want your mesh to work properly as a morph or want to maintain integrity for pre existing morphs.
Obviously this is very subjective depending on what you are doing but in general UVs and Vertex Order can be pretty critical.