willyb53 opened this issue on Oct 24, 2022 ยท 18 posts
DCArt posted Tue, 25 October 2022 at 2:01 PM
The problem I find with many older textures made in those days is there is far too much baked in detail (wrinkles, highlights, and shadows). Today, those types of details are added with normal, bump, or displacement maps, morphs, and other accessory maps that will bring out proper specular and highlighting. Standards have changed. A LOT.