Ken1171_Designs opened this issue on Apr 13, 2022 ยท 3 posts
Ken1171_Designs posted Thu, 03 November 2022 at 4:51 PM
HI, thanks for the feedback. It comes down that Apple forbids Windows developers to test mac code, and even though I have tried a number of ways, there seems to be an internal kill switch that prevents it. The result is that I can't test anything for macs from Windows, and I have tried for months. This is why I tag my scripts for Windows on the product page. Most of the incompatibilities come from differences in the way the file system works in different OSes, and in some cases, differences on how macOS interprets mouse clicks. When mac testing is forbidden in Windows, there isn't much I can do. At least I can say I have tried hard, and whatever Apple is doing to prevent it seems to be quite effective. I have consulted other experienced developers, and they couldn't do it either. By now I can tell in first-hand experience that I did all I could. I appreciate that you came to me first, before posting negative reviews. :)In Poser 12 for Mac, it appears to be able to initialize the figure, but the button for exporting the unimesh morph target doesn't give me the option of being able to save it anywhere.
Characters, Body Sculpts, Morph Corrections, Outfits, Python Scripts, Universal Heads, and Videogames!