Forum: Poser - OFFICIAL


Subject: Everything Aiko

FightingWolf opened this issue on May 26, 2015 ยท 856 posts


primorge posted Thu, 10 November 2022 at 5:30 PM

rokket posted at 4:34 PM Thu, 10 November 2022 - #4448896

ethin posted at 4:11 PM Thu, 10 November 2022 - #4448893
rokket posted at 7:53 PM Wed, 9 November 2022 - #4448838

Can you sculpt morphs in Blender and use them effectively in Poser?

I use D|S and not poser, but yes it works.
I know that I used to attempt to do morphs for Poser, but all you could do was move the vertices. Any other changes would change the vertex order and the morph wouldn't load. It's been a loooooooong time since I have attempted to do it, but I want to try again one day.
You're out of luck Rokket. You can only still move the vertices. That's all a morph does. Yes you can create morphs in Blender for Poser. Easily. It helps to have an exporter that does the welding and creates a reference, but it's not absolutely necessary. For Full body morphs in particular. Creating the morph is really only the tip of the iceberg with it though, it's creating the dependencies to go along with it that trips people up. Creating a static face is fine but if the expressions no longer work and it breaks the eyes and mouth parts rigging it's kind of pointless isn't it? It's why you see a lot of hotshots with fancy stonefaced morphs that never get released, because they don't know how or are too lazy to create all the extra stuff to actually make it work in a quality manner. Same goes with body stuff. If it doesn't work with the rigging, needs a bunch of JCMs that the person doesn't know how to make, or scaling dials and controllers, it's really only useful to a point. Plus there's the clothing issue.

That's why most people stick with dial spinners. And little morphs that don't really change much. From scratch radical changes require a whole other range of skill set.