FightingWolf opened this issue on May 26, 2015 ยท 856 posts
primorge posted Thu, 10 November 2022 at 5:56 PM
I've posted tutorials on how to create morphs in Blender in the past.
Here's the core gist.
Work from the unimesh figure model obj in geometries.
When you import it uncheck split by obj
Check polygroups
Check keep vertex order.
Sculpt
Export
Check only
Polygroups
Vertex order
Apply as full body morph by the Figure Menu load full body morph.
That's it.
You can zoom on the figure by pressing the period or dot key. Dont scale the figure. It's not necessary in Blender. I've created hundreds upon hundreds of morphs in Blender without scaling, the dot zoom works fine for even the finest details. Anyone that says otherwise is WRONG.
If you want to change the camera focal press the N key and change the focal in the view tab. Press N again to dismiss. Do not subdivide or tesselate. Simply use the sculpt tools on the base resolution.