blackbonner opened this issue on Nov 13, 2022 ยท 21 posts
DCArt posted Sun, 13 November 2022 at 12:07 PM
blackbonner posted at 11:49 AM Sun, 13 November 2022 - #4449102
Partially. I do find that weights and morphs seem to transfer better in the Pose room. Not sure why, but there you have it. 8-)@DCArt
Thank for your advice. I will follow it. Can't wait to see it work.
Do you think that the strange behavior of the mesh is related to what figure I'm using for rigging?
Usually, the first thing I do is make sure that my clothing object (the stockings in your case) already has groups in it, and that it is a completely welded mesh (in other words, not split apart at the body seams).
I import that unified clothing mesh into Poser. Then, I use the setup room to apply the SKELETON ONLY. I do not check "auto group" (because the unified clothing object already has groups that I don't want to overwrite), and I uncheck "Copy Morphs From."
In your case, you want to copy the skeleton from the La Femme Dev Rig, unless you actually want to have individual toe bones in your stockings. The Dev Rog only has the "lToe" and "rToe" as the ending groups, it doesn't have all the other individual toe bones in it.
Once you apply the skeleton to your stockings, return to the Pose Room. Load the Dev Rig into the scene, and inject the morphs I mentioned previously.
NOW, do Figure > Copy Joint Zones From, and Figure > Copy Morphs From in the Pose Room. Copy the joints and morphs from the Dev Rig to your stockings.
Sometimes, yes, it does depend on what you are copying your skeleton from. For example, you wouldn't want to use the Dress dev rig on pants, and you wouldn't wan to use the "pants" dev rig on a dress or anything "dress like", like a long coat. The reason for that is, your dress-like clothing will try to snap to the left and right thighs of a pants-like skeleton and leave a real mess in the middle.
Be patient with learning this, and ask questions whenever you can. A lot of us have been there done that, but keep at it. It's worth learning!
Also to add: When you save your rigged figure to the library, it's going to save an OBJ file that IS broken apart at the seams. What you will have to do is open the CR2 in the text editor and change TWO references for the OBJ to your good, welded and grouped one. When it comes time for you to do that, ask again 8-)