Iuvenis_Scriptor opened this issue on Nov 16, 2022 ยท 12 posts
Iuvenis_Scriptor posted Sat, 19 November 2022 at 11:13 PM
You mean the Transparency_Edge channel, right? Yeah, I tried that. It didn't change a thing. And in any case, the shader I actually intend to use on the final product is designed with a Cycles root node rather than a PoserSurface root node, and I don't have a clue how to imitate the effects of the edge transparency channel in a Cycles shader.