T_the_T opened this issue on Nov 12, 2022 ยท 8 posts
T_the_T posted Mon, 21 November 2022 at 11:26 AM
EnglishBob posted at 6:43 AM Mon, 21 November 2022 - #4449743
T_the_T posted at 10:49 AM Sat, 12 November 2022 - #2974985I have tried this, and though I could cut/copy/paste, the initial frame#1 always stayed the same and all other keyframes compressed into a mess. I believe the best solution so far is to 'retime animation' -and what I did, which was to render the animation sequence from the frame #s =like telling a printer which pages to print. That was the simplest, unproblematic way I have found thus far. Your method would probably work if I planned the animation accordingly, and not after the fact. Live and learn.[...] I thought I could do this in the animation palette by deleting the first 50 -or so- frames, and then selecting the remaining keyframes, sliding them over to replace the ones I deleted.
Chiming in late here, but drag-and-drop in the animation palette never seems to give me the expected result. I don't know if that's Poser's fault or mine, to be absolutely fair. :)
I would do this purely with copy and paste:
1 - Select the second half of your animation and hit Ctrl-C to copy it.
2 - Select the first half and delete it.
3 - Select the block where you want your second half to go - this can include frame 1 if you want - hit Ctrl-V to paste
Actually I often retain frame 1 as a "home" frame that isn't included in the timeline, where everything is at zero position / pose etc. It can sometimes make things easier.
Also, full disclosure, I rarely make animations as such; but I do use the animation palette in nearly all scenes to hold a series of sequential frames that will become part of a comic strip or similar format.
Thanks