Eradicator opened this issue on Oct 28, 2001 ยท 7 posts
clay posted Sun, 28 October 2001 at 3:23 AM
Attached Link: http://www.phase2.net/claygraphics/cubicqtvrexamples.html
Well basically you're making a cubic VR type of environment whereas you render all 6 sides of a scene to get the true panorama, the best way to rotate your camera is by selecting it, then select the camera's attibutes and rotating it on it's Axis', there are numerical inputs there so you can be precise, I have made many pano sky images for games using Bryce, most usually use a sphere or "Skydome" for game engines, but cubic or "skyboxes" just have to be rendered in 6 degrees of 90, starting clockwise for the sides, then up then down. I have some samples of Cubic rendered stuff at my site:http://www.phase2.net/claygraphics/cubicqtvrexamples.html Just save each camera rendered rotation as a pict or whatever then stich them together and you should be good to go.Do atleast one thing a day that scares the hell outta ya!!