Forum: Poser - OFFICIAL


Subject: Antonia - Opinions?

odf opened this issue on Oct 27, 2008 ยท 13933 posts


jroulin posted Wed, 23 November 2022 at 2:04 PM

odf posted at 4:28 AM Wed, 23 November 2022 - #4450068
jroulin posted at 3:56 AM Wed, 23 November 2022 - #4450065

When generating the simulation do you use the cloth self-collision?


Yes, I do.

First you should see if when importing the cloth, you are not already very close to penetrate the clothing itself. If folds are very close together the algorithm of the Poser cloth room can be a little confused with self-collision.

For this case I am giving some rigidity at the clothing in MD2 and some pressure when simulating so that the skirt is going away from the Figure and you get less folds. In Poser you can also add some Fold Resistance. This will help to reduce the speed of collision but it will also looking a little les fine on the final simulation.


Second if the mesh density is very high it can easily penetrate the cloth and when on the other side it will be again outside the clothing so again how dose the algorithm knows it is inside?

Here I am using a particle distance of 20 in MD2 and export the geometry with quads. I am also exporting it without Trims. I am adding those with Blender on the low-res Geometry so that the poly count is low on the base cloth. To get high resolution in Poser I am adding a subdivision level in the properties of the cloth. I also would try to get a version of the Skirt without the Trim at the lower part. Sometime it is also helping for the self-collision.


In general, Skirts with a lot of folds are very difficult to run and again if you want, I can looking at it to see if it is the settings in Poser or the geometry that is wrong.