Forum: Poser - OFFICIAL


Subject: How to "model," light, and render honey?

operaguy opened this issue on Dec 08, 2022 ยท 3 posts


parkdalegardener posted Thu, 08 December 2022 at 5:08 AM

I've done something like this a couple years back. I used the sphere primitive in the cloth room. Sphere clothified with a lot of stretch. Pin a vertex to an invisible plane to help get the long trail behind the falling drop. Release it for the sphere to coalesce to the shape of the spoon. Repeat procedure pinning a spot to the spoon. Release as the "tail" of the "fluid" when it gets to the length you want. Gravity works quite well for cloth so just fake the honey (sphere) to be cloth.