esper8 opened this issue on Dec 23, 2022 ยท 8 posts
prophet2002 posted Thu, 29 December 2022 at 7:32 AM
Cobbler3D posted at 3:11 AM Mon, 26 December 2022 - #4452512
Thing is, your current ghostlights never worked as they did before you had to up the luminosity -- they were visible on glossy / reflective surfaces (mirrors, etc) because of the change in Iray.Oh hell yeah!
Thing is, I changed all my ghost light light luminosity values to be one million times higher to get the same effect after the last update and now I will have to change them back when the ghost lights in beta become live... oh well...
With this latest Iray change they can again be fully invisible without using opacity trick at all, and without having to use insane luminosity values. You can even have them be visible on some glossy surfaces but not on others (Ghost Light Factor property can be set on both light emitting and receiving surfaces).