Forum: Poser 12


Subject: LaFemmes neck and head bones are causing strange bending behavior....

blackbonner opened this issue on Jan 08, 2023 ยท 26 posts


DCArt posted Wed, 11 January 2023 at 7:44 AM

Afrodite-Ohki posted at 5:58 AM Wed, 11 January 2023 - #4453615

If you regroup things, you'll break every single morph on her.

You could just tweak the weight mapping without any regrouping at all. If necessary, the Joint Editor has a button to let you add more groups to the bend influence without needing to regroup anything.

Or you could go the easy but messy way of just creating a JCM :)


JCM would probably be the best route. 

1. Pose the head and neck as desired.
2. Create a new dial in the Morph Palette, named "Head Back" or whatever you want to name it.
3. Use either Morph palette or ZBrush to fix the shape as desired.

So far, that morph dial ONLY affects the morph. But you can also have that morph dial pose the head and neck in the correct position as you dial it. For that you have to use the Dependencies editor.  Basically, when the head is at normal default position, the morph and the neck and head poses are set to 0. When the head is bent back, the head and neck are posed to whatever you created the morph at, and the morph dial is set to 1.

These tutorials might help in that regard. Same principle.

LF Dev Rig 6 - Editing JCMs

LFDevRig7-Editing Compound JCMs