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Subject: "WAYWO"/"What are You Working on"


Lobo3433 ( ) posted Thu, 12 January 2023 at 9:33 AM · edited Sat, 23 November 2024 at 9:00 AM
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Taking the suggestion made by Warlock279 to help encourage more 3D Modeling forum participation decided to start this thread  "WAYWO"/"What are You Working on"  Comments and constructive advice and or info is always welcome. 


I am currently working on becoming more familiar with Hard Surface modeling and Boolean workflow so I am currently flowing a tutorial on using several different add-ons in Blender geared towards Hard Surface modeling one of the things I have to relearn from just basic polygonal modeling is having to deal with topology later in the modeling process than as I go along. 






 

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Miss B ( ) posted Thu, 12 January 2023 at 1:25 PM

Looking good Lobo.  I, and a lot more folks doing modeling, started with Hard Surface projects.

Can you possibly post the link to the the tutorial you're following?  A lot of folks have done these types of tutorials on YouTube, but they're not all the same, so the tutorial you're following might have just the thing I'd need to make my workflow that much easier.

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Lobo3433 ( ) posted Thu, 12 January 2023 at 2:04 PM
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Miss B posted at 1:25 PM Thu, 12 January 2023 - #4453725

Looking good Lobo.  I, and a lot more folks doing modeling, started with Hard Surface projects.

Can you possibly post the link to the the tutorial you're following?  A lot of folks have done these types of tutorials on YouTube, but they're not all the same, so the tutorial you're following might have just the thing I'd need to make my workflow that much easier.

Hi Miss B

This particular tutorial is one of the free ones offered by BlenderBros and you have to sign up and create an account on their website for this particular tutorial it is free but does require and account https://www.blenderbros.com/  They have main free ones on Youtube as well but under their individual names Josh Gambrell  and Ponte Ryuurui  they also mainly use the Hardops and Machin3tools Blender add-ons

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Miss B ( ) posted Thu, 12 January 2023 at 5:22 PM

Ahhh, their names sound familiar, so I think I've probably looked at some of their YouTube videos.  Thanks for the link to their site.  I'll go take a look later.

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Lobo3433 ( ) posted Thu, 12 January 2023 at 9:23 PM
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Yes another tool that I found a little bit easier to learn is Fluent for hard surface modeling 

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Miss B ( ) posted Fri, 13 January 2023 at 3:20 PM
Lobo3433 posted at 9:23 PM Thu, 12 January 2023 - #4453785

Yes another tool that I found a little bit easier to learn is Fluent for hard surface modeling 

Hmmm, not familiar with that one, so will have to look it up.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Lobo3433 ( ) posted Fri, 13 January 2023 at 9:51 PM
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The creator of Fluent also create a decent PBR material add-on that gives decent texturing like Substance Painter 

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Miss B ( ) posted Sat, 14 January 2023 at 12:24 PM

Thanks, good to know.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Warlock279 ( ) posted Sat, 14 January 2023 at 5:06 PM
Lobo3433 posted at 9:33 AM Thu, 12 January 2023 - #2976596

I am currently working on becoming more familiar with Hard Surface modeling and Boolean workflow so I am currently flowing a tutorial on using several different add-ons in Blender geared towards Hard Surface modeling one of the things I have to relearn from just basic polygonal modeling is having to deal with topology later in the modeling process than as I go along. 


 

Looks good so far, only critique I'd have is if those are wheels/casters on the bottom, they look a little "light weight" for what they're supporting [visually].

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Lobo3433 ( ) posted Sat, 14 January 2023 at 10:03 PM
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Warlock279 posted at 5:06 PM Sat, 14 January 2023 - #4453912
Lobo3433 posted at 9:33 AM Thu, 12 January 2023 - #2976596

I am currently working on becoming more familiar with Hard Surface modeling and Boolean workflow so I am currently flowing a tutorial on using several different add-ons in Blender geared towards Hard Surface modeling one of the things I have to relearn from just basic polygonal modeling is having to deal with topology later in the modeling process than as I go along.  


 

Looks good so far, only critique I'd have is if those are wheels/casters on the bottom, they look a little "light weight" for what they're supporting [visually].

Thank you for the info and critique I appreciate it yes I agree worrying about topolgy as I go long is very frustrating and having to wait till the end to do it hasn't sunken in my thick skull from having always done my modeling with topology as you versus at the end. And yes I think the wheels can be a bit bigger and bulkier for the weight they would be carrying 

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Lobo3433 ( ) posted Sat, 14 January 2023 at 10:21 PM
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Warlock suggested a great Idea since this thread is What are You Working on  I should have posted a wire frame render besides the matcap to show the current topology which I know I will have to do some major clean up once the booleans are apply currently I am still working non-destructively


 

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dbwalton ( ) posted Sat, 04 February 2023 at 5:11 PM

Wow, great minds think alike.   I just came over here to start a "What are you working on" thread, and I can see you beat me to it.   You've put a smile on my face Lobo.

What is your end product going to be?   And, are you creating a prop to sell, or is this strictly a personal project.


dbwalton ( ) posted Sat, 04 February 2023 at 5:12 PM

What am I working on?

I just bought DM's Steely Curves so I'm doing some renders utilizing it and/or parts from it.   I strictly do this for fun and sharing.   Working on it while listening to Arturo Sanduval.


Lobo3433 ( ) posted Sat, 04 February 2023 at 10:49 PM
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dbwalton posted at 5:11 PM Sat, 4 February 2023 - #4455329

Wow, great minds think alike.   I just came over here to start a "What are you working on" thread, and I can see you beat me to it.   You've put a smile on my face Lobo.

What is your end product going to be?   And, are you creating a prop to sell, or is this strictly a personal project.

It is based on a tutorial I am following which is learning the basic of hard surface modeling and boolean work flow with out add-ons just Blenders native tools some of the more sophisticated hard surface add-on do allot like making sure your modifiers are stacked right so I am learning the fundmentals and it will be once it is done like a mechanical claw on mobile base. Eventually I want to make props for Poser or for kitbashing kits 

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