Lobo3433 opened this issue on Jan 12, 2023 ยท 14 posts
Warlock279 posted Sat, 14 January 2023 at 5:06 PM
I am currently working on becoming more familiar with Hard Surface modeling and Boolean workflow so I am currently flowing a tutorial on using several different add-ons in Blender geared towards Hard Surface modeling one of the things I have to relearn from just basic polygonal modeling is having to deal with topology later in the modeling process than as I go along.
Looks good so far, only critique I'd have is if those are wheels/casters on the bottom, they look a little "light weight" for what they're supporting [visually].
Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660
Lightwave | Blender | Marmoset | GIMP | Krita