Lobo3433 opened this issue on Jan 12, 2023 ยท 14 posts
Lobo3433 posted Sat, 14 January 2023 at 10:03 PM Forum Moderator
Lobo3433 posted at 9:33 AM Thu, 12 January 2023 - #2976596Thank you for the info and critique I appreciate it yes I agree worrying about topolgy as I go long is very frustrating and having to wait till the end to do it hasn't sunken in my thick skull from having always done my modeling with topology as you versus at the end. And yes I think the wheels can be a bit bigger and bulkier for the weight they would be carryingI am currently working on becoming more familiar with Hard Surface modeling and Boolean workflow so I am currently flowing a tutorial on using several different add-ons in Blender geared towards Hard Surface modeling one of the things I have to relearn from just basic polygonal modeling is having to deal with topology later in the modeling process than as I go along.
Looks good so far, only critique I'd have is if those are wheels/casters on the bottom, they look a little "light weight" for what they're supporting [visually].
Lobo3433
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