randym77 opened this issue on Jan 25, 2023 ยท 10 posts
primorge posted Wed, 25 January 2023 at 1:56 PM
Min shade rate determines the detail in a render for shaders. It's the sampling frequency. Values of 0.2 and below are good for detailed renders. The lower the value the more detail will be rendered from textures and shaders. I usually use a value of 0.10 for detailed stuff. MSR also has a big part in how each poly is subdivided into micro polygons during render, so its critical for things like displacement effects. Note that if you want to render at a lower value than default 0.2 you'll need to have the target value match in the actor properties AND render settings. So if I wanted to render out V4 at a MSR of 0.1 I would need to set the MSR value at 0.1 in render settings and corresponding value in each actor desired. If I were to switch V4's actors to 0.10 and leave the render setting at default 0.2 it would render out at 0.2 and ignore the set value in the actors, it's a global value in render settings. There's scripts to change all of the figure's actors simultaneously to a target value rather than having to go through each and do it manually.
Turn off reflection multiply on the Firefly root.
Change the actor and render settings MSR to 0.2 or lower
Try using Type Sinc/Size 2 in your post filter Firefly setting, that's a sharp post filter.