blackbonner opened this issue on Jan 28, 2023 ยท 40 posts
blackbonner posted Tue, 31 January 2023 at 9:05 AM
Following the discussion on the boots topic I have to say, I have honestly no idea why I chosed to build the suit with boot attached.
I'm not a diver nor a surfer, but I have friends and family who are.
Some of them use wet suits, some the dry suit variante, one has some special gear because he is a cave diver.
In no case I remember that the boot are part of the suit.
However, instead of cutting the boots from the mesh, I could have go a differend route by using a transparency map.
In fact, that is exactly what I chose to use to get more options out of the base mesh.
As you can see below, I made a transparency map to get rid of the arm parts and made the trouser legs into shorts this way.
I also tweaked the materials settings, especially the specular for the surface to appear more on the rough side, less reflective.
One thing I spend hours to wrap my head around was getting rid of "ghost-shadows" in the transparent areas. Turned out that I had to make a new bump map that takes the transparent areas out of the picture.
Just in case someone is interested, next to Poser 12 I only use free and open source software like Gimp, Blender and Krita.
I don't say proprietary sofrware is bad or not worth the money. I just can't afford software like PS, 3DS Max, Cinema 4D or Subtance Painter, at least not right now.
So far, I'm pretty happy with the results and I think this suit will be online for free the upcomming weekend.