Forum: Blender


Subject: Looking for an older version of Blender

EClark1894 opened this issue on Jan 12, 2023 ยท 30 posts


Warlock279 posted Tue, 31 January 2023 at 11:53 PM

EClark1894 posted at 6:20 PM Mon, 30 January 2023 - #4455024

I can add a solidify modifier to thicken it up. Question I have to figure out is if the buckles are attached before or after I add the modifier. Also, I think my ankles need to be wider and the boot less tapered.

Yeah, the overall shape is bit too "form-fitting" for ski boots, can certainly bulk up the ankle/foot for more of that ski-boot look.

So far as when to add the buckles, it shouldn't matter, treat them as their own object/part [just like the real thing] so they can have their own set of modifiers. I would probably add the solidify modifier to the boot, but not "apply" it until later, that way the base geometry [the fewer points there are to tweak at any point, the better] can be tweaked through-out the process of making the buckles and anything else. Save any "destructive" or "one-way" actions like applying modifiers for as late in the process as possible.

Core i7 950@3.02GHz | 12GB Corsair Dominator Ram@1600mHz | 2GB Geforce GTX 660


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