learning3d opened this issue on Feb 14, 2023 ยท 14 posts
learning3d posted Thu, 16 February 2023 at 8:46 PM
Yes I have done this before, but I mean something that has no jpgs or anything. So I'm assuming that I would need to export an OBJ of whatever and then use UV mapper to make a template and then I can use that in the material room - 2D image node plugged into the top color slot? Thanks for checking out the thread!For personal use, you can dig the jpgs out of the texture folder and repaint them, remembering to save with a different name. This makes it very easy to find and apply the new texture for your render.