learning3d opened this issue on Feb 14, 2023 ยท 14 posts
learning3d posted Tue, 21 February 2023 at 9:22 PM
I finally did figure out how to do it. It is a bit confusing but I will try to describe it in as few steps as possible. It seems that essentially the obj has to be linked or connected to the texture file. If anyone knows of an easier way to do this please let me know, thanks.
For this I will be using UVMapper Classic (free) from http://www.uvmapper.com/download/uvmapper030a.zip
I am unsure if this will work with \a Poser exported OBJ, so it is best to look in your Geometries folder and find the manufacture provided OBJ's, you can go to Scripts - PrintInfo -ListFiles to find out exactly what OBJ's are being used in Poser. If it is an OBJ you exported from Blender / 3d Max or a program you will likely want to use that.
1. Open UVMapper
2. . Hit "Load Model" - to Load OBJ to make a texture map (template)
3. Edit - New UV Map - Planar ( I suggest making the map size bigger than the default 1024 (4096?), than hit OK)
4. File - "Save Model" to save your new model (I suggest saving a new model not over your old obj, this new model will be needed in order for the texture map to work.
5. File - "Save Texture Map" - this will be your texture map you will modify in the paint program of your choice for desired results.
6. Open Poser if its not open already, save the Figure you want a texture map for somewhere in your library.
7. Close Poser
8. Navigate to where Poser saved the figure in your library. Make note of the obj's name exactly then delete it. Place the obj you just exported from UV mapper in the File "Save Model" step to the same location where Poser saved your new figure. Press F2 and rename that file to the exact name of the Poser created OBJ.
9. Reopen Poser and use the new created texture map with the Figure.as an "Image Map" node in the material room for Diffuse Color / transparency map /bump map / diffuse map / etc etc.
Hope this helps someone.