MNE opened this issue on Feb 25, 2023 ยท 163 posts
primorge posted Sat, 25 February 2023 at 10:12 AM
vopehov506 posted at 9:44 AM Sat, 25 February 2023 - #4456877
randym77 posted at 1:02 AM Sat, 25 February 2023 - #4456852So you've stated on numerous occasions.Speaking about Unimesh, actually already a included feature since Poser Pro 2014. Just not commonly used by creators, some do use it but but these creators can be counted on one hand. When SM released that feature there were not many interested creators using that feature so they kept on using the common way. Guess it was caused due the support of V4 that is not a unimesh built figure. Unimesh rigging feature is found in the skinning method in Poser it is just named differently. So unmesh would be nothing else then renaming a existing feature. Questionable is if Creators are ever willing to use this method in the future as majority never did until now.There's some discussion in this thread:
https://www.renderosity.com/forums/threads/2977561/march-23rd-right-around-the-corner
I'm a little disappointed, since they promised us unimesh and a new figure. End users probably won't really notice, though. Hopefully this means no unimesh yet, not that they've given up on it. As I understand it, unimesh support/figures will make Poser more compatible with other software, making it easier to import and export stuff.
Note, unimesh as DAZ used the term a couple of decades ago is not what they're talking about here. No unimesh support doesn't mean you can't use V4. It's a completely different definition of unimesh.
Explain. Do you mean Simple Bones Single Skin-Interoperable?
Sure. It exports a unimesh (include existing groups or not), it also generates a wrong number of vertices error for FBM derived from such an export. Which I'll imagine is an isolated vertices problem, though I've never gone so far as to look. So what's the advantage if that's the case?
I'm all ears. Always looking to pick up new tricks but they're getting few and far between.
GoZ or a comparison reference mesh export python is still the only solution as far as I can see...
Edit:
Your comments about the rigging limitations do make some sense as far as conjecture goes though...