MNE opened this issue on Feb 25, 2023 ยท 163 posts
primorge posted Sat, 25 February 2023 at 11:03 AM
peter_wade posted at 10:43 AM Sat, 25 February 2023 - #4456883
Ok.I'm not an expert on this but I think that Victoria and Michael 4 are Unimesh figures. Does this mean we won't be able to use Victoria and Michael 4 and all the morphs, textures, clothes and hair we bought for them in Poser 13? If that's the case I*'ll be staying with Poser 12.
It's a semantics problem.
V4 and M4 are unimesh in the sense that they are both derivatives of one mesh. Unimesh in Daz's old terminology means it's one mesh for all the figures.
Poser Unimesh in this context is a skinning method; how the skeleton is attached to the mesh. It's a rigging terminology. Instead of the mesh being welded and unwelded at the body part actor groups, it's a contiguous unbroken mesh. So this effects exports, which by default separates the groups, and subdivision and vertice numbering and winding order, primarily. Without a kludge or translator to deal with this welding and unwelding there's various headaches and cross software translation problems. It's Poser's lingering bugbear.
V4 and M4 are Poser traditional skinning. Poser traditional skinning isn't going anywhere at the moment. Poser wouldn't work without it as it stands for who knows when.