Forum: Poser - OFFICIAL


Subject: support for unimesh figures will not be included in Poser 13

MNE opened this issue on Feb 25, 2023 ยท 163 posts


primorge posted Sun, 26 February 2023 at 9:44 AM

Nevertrumper posted at 9:38 AM Sun, 26 February 2023 - #4456981

vopehov506 posted at 9:00 AM Sun, 26 February 2023 - #4456979
Nevertrumper posted at 5:53 AM Sun, 26 February 2023 - #4456973

So this means Poser 13 figures will have a cut-geometry like Poser 1 to Poser 7 figures as seen in vopehov506 example picture of an un-welded V4?
If so, how will the morph editor handle this, especially on smoothing geometry. Will this lead into mesh gaps?

Doubting that future ( New ) models will be Cut in poser they will be unimesh just like LaFemme was made. They will just not rig it as Single skin ( Knowledge still needs to be Learned by the Creators )  There are allot of Unimesh figures already in poser and offered in the Stores but they are still rigged using the traditional Poser methods ( Capsule Triax WM methods ) I believe that the few left creators will be continuing using the traditional way ( Same type like DS is using ) Single skin rigging is the type that is used in Blender, CAD, Maya, even carrara uses this method. It is the key for better external support, Fast import export and direct modifications with 3rd applications. Like mentioned the feature is already existent in Poser just not in the Setup room. To rig into single skin you need a good knowledge with creation software Unreal can also be helpful for such matters. In theory your models in poser will just work like game-engine models if rigged based on single skin. It all depends on the willing of creators using this stunning method even that it already consists since 2014 so Bondware might be trying to push creators onto this direction.  
So, how to make sure body groups don't split up, when going to zbrush for creating custom morph targets?
This used to be a problem when with Poser.
Nothing has changed. GoZ will return a proper welded FBM target. The whole point is that a feature isn't being added, not an existing feature being removed. This is Poser morph creation 101 stuff.

There's other ways to return valid results for FBM/JCM without error besides just GoZ incidentally. There has been for a long time.