Forum: Poser - OFFICIAL


Subject: support for unimesh figures will not be included in Poser 13

MNE opened this issue on Feb 25, 2023 ยท 163 posts


randym77 posted Tue, 28 February 2023 at 10:16 AM

Richard60 posted at 9:43 PM Mon, 27 February 2023 - #4457159

That of course is the big problem isn't it?  What would be considered game changer?  A lot of Poser improvements are little things that just make it nicer/easier to use.  Like being able to delete multiple objects from a scene by selecting them in the Hierarchy Editor and right clicking delete.  Or having the menus open collapsed.  About the only new thing is AI.  Now it would be nice to get improvements to some of the other Poser features like the cloth room or animation.  The problem with that is that only a small number of people would use it so it is not a game changer.  Me personally, I would like the cloth room (or Bullet Physics Latest) to be able to make cloth work more like real life so we could get rid of stupid conforming clothes.  Most of the time spent making content is wasted trying to get one figure to fit over another figure.  And then all the time spent trying to get rid of poke through.

I think the promised unimesh support would have been a game-changer, though perhaps one the average user wouldn't understand at first.(Judging from the number of people who think it has something to do with V4, lol.)

I would like improvements in dynamic hair and cloth. I think a decent number of people use dynamic cloth. Few use dynamic hair, but I do.

But...improvements could change that. It looks like a lot of DS users use dForce hair and cloth, so if dynamic hair and cloth worked better in Poser, I think more people would use them.

And I wonder if it's possible to make the material room easier. Vue's materials are so much simpler to understand; could they make Poser's materials more like that? And speaking of Vue, I'd use instancing if it was available in Poser.