Forum: Poser - OFFICIAL


Subject: support for unimesh figures will not be included in Poser 13

MNE opened this issue on Feb 25, 2023 ยท 163 posts


hornet3d posted Tue, 28 February 2023 at 3:15 PM

randym77 posted at 10:25 AM Tue, 28 February 2023 - #4457191

hornet3d posted at 4:50 AM Tue, 28 February 2023 - #4457177

I started playing with Poser in 2001 but looking at my buying history it only became a hobby from 2005 onwards.  In all that time I have upgraded to the latest release of Poser but I have to say that none of them were game changers for me although some came close.  The game dev version was nearly a game changer but for all the wrong reasons (I still hate the deactivation feature) but Sub-Surface-Scattering was a big jump for me and, more recently the introduction of Superfly.  With both features I needed a lot of guidance which, thankfully, was easy to find thanks to the many Poser forums.  I gave up on Superfly more than once but I am really glad I stuck with it as I now use nothing else.  

Looking back the real trend over the years has been the drive to improve the renders while driving down the rendering time.  With Poser 12 and Superfly I can render to a quality level that was not possible a few years ago and my render times are measured in minutes rather than days or even over night.

I can understand the hope and wishes for great changes if you use Poser to make money in a professional manner but for me as a hobbyist I am more than happy with a steady progression.  

Looking back Poser has given me fun for over 20 years and at a cost much less than many other hobbies, not to mention the fact I can enjoy it from the comfort of my own home so what is there to complain about?


I thought Poser 5 was a game changer. Multiple runtimes, dynamic hair and cloth, plus Firefly was so much better than the Poser 4 renderer.

And Poser 9 (I think) gave us weight-mapping, which was a game changer for sure.

I don't think people are complaining, so much as wondering if upgrading is worth it.

Of course the term game changer means something different to everyone.  I guess I did not use Poser 4 enough to understand just how much better Poser 5 was but from your description I would agree it was a game changer.   Weight mapping was certainly a big change but as I tend not to render nudes the impact was limited for me.  

I accept people are not complaining, my point was really we have come a long way over the years, game changing upgrades or not.

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.