Strangechilde opened this issue on Oct 28, 2001 ยท 20 posts
ENGELKEN posted Sun, 28 October 2001 at 9:49 PM
First, regroup the thing in a logical fashion--in this case: ponytail, ring, bangs, and scalp. Be sure to assign a different material to each new group. Then export the hair as a prop .obj. (Or just save it to a prop file, or hair file...it's really easier just pulling it out as an obj file, though)
Pull it up in UV Mapper (thankyou, thankyou, Steve Cox...whatever would we do without it?) Select by material and play with mapping formats--cylinder for ponytail, spherical for scalp and bangs, cylinder for ring.
Save the object file and the texturemap file.
Then workup a texture and a transparency file, using the texturemap you saved as a template.
I heartily recommend the Digital Babes tutorial on doing their style of transparency...basically, just stay away from the borders and keep rendering the piece, trial and error, until it looks right to you.
eng