Foxhollow opened this issue on Dec 05, 1999 ยท 15 posts
Jack D. Kammerer posted Sun, 05 December 1999 at 6:22 PM
How about rather arguing, we figure out a suitable arrangement that is beneficial to both parties?? As always if you use someone else's texture, prop, character or god knows what else, TRY to post a credit to it. I don't much care for the idea of adding a link to every website who'se texture, prop and whatnot I use. I tried it once and it was a serious pain in the rump and I accidently left one or two people out. But after trying it once, I realized the pain it was and discontinued my effort in doing that. So here is my solution, Tanja it is up to you to accept it or not... When someone uses your companies texture, they mention that it is MICOgame's texture to where people who wish to get the texture to use for themselves can do so by the link I've provided to your company under the Web Resource section. As for "calling someone out" let me be perfectly clear about something. I don't tolerate FLAMES on this forum. People are able to speak their minds freely and creatively, but if you have a problem with someone saying something or doing something against you, don't bring it into my house and display it openly. I can respect and honor you having a problem with someone, I can even understand your frustration in regards to the person's e-mail not working or is a false e-mail, but I wont tolerate taking someone out into the public square and pummeling them. I hope that I have made myself clear on this issue. I run a company, not a day care center. Don't bring your company hit list into my company or any public humiliation tactics. It isn't good form and makes you look extremely unprofessional. It is my desire that my solution would be acceptable to you and your company so that the members are able to use your textures without feeling to confined. If not, then I will have to agree with you and plainly state that I am sorry and most likely you wont get the credit you want, or deserve for your efforts and hard work. Jack D. Kammerer