MNE opened this issue on Feb 25, 2023 · 163 posts
JoePublic posted Thu, 02 March 2023 at 6:21 PM
THIS, too. ↑
And I say it as someone who loves to tinker.
But only to a certain extent.
I love that I can make my figures look any way I like, just by using Poser's "on-board" tools.
The rigging tools are pretty much perfect "as-is", but I wouldn't mind making the morph brush even better.
Some buggy "recent improvments" should be rolled back, as they are no improvements at all.
But first and foremost development focus should be at making Poser easier to use for hobbyists.
Poser should not go the DAZ way with their extreme divide between "users" and "content creators".
Not everybody needs the latest, greates tech to render photorealistic pics.
Most people want to tell a story or just make a pretty picture.
In their spare time.
Not becoming full fledged professional 3D artists.
There are a lot of other options already for that crowd.
SOME progress is definitely good.
I love that I can weightmap and morph in Poser. That single axis scaling workes properly.
That Firefly works so well now.
But now it's time to consolidate and focus on the user experience. Not waste time trying to shoehorn a "pro" render and rigging engine into it, but widen its usability for example by much better handling of transparency or by instancing.
I dream of forrests and meadows that don't bog Poser down and render in realtime.
Of "out of the box" realistically sculpted figures whose rigging is optimized for Poser.
Which yet can be used and modified as easily as Posette and Dork could be back in the Poser 4 times.
I want the FUN back in Poser.
The playfullness.
Full on photorealism needs absolute perfection.
And perfection is exhausting and boring.