Forum: Poser - OFFICIAL


Subject: Texture Bombing - imported from Blender

Graybeard opened this issue on Mar 02, 2023 ยท 15 posts


Graybeard posted Fri, 03 March 2023 at 7:31 AM

hborre posted at 5:04 AM Fri, 3 March 2023 - #4457486
Graybeard posted at 1:47 AM Fri, 3 March 2023 - #4457477

Ken1171_Designs posted at 8:13 PM Thu, 2 March 2023 - #4457468

Maybe you could simplify much of the giant shader by collapsing each copy as a composite node? You can expose only the parts you want to change, and then duplicating it to reuse it in all other copies, with only the rotation as a parameter. Also, remember these rotations are in Radians, not degrees. :)

I agree completely. Much more sexy. But for now I wanted to splay the explanation out so everybody could see what's going on. Besides, who knows if Poser 13 comes with node changes in Cycles, so we can get a better ColorRamp...

(Also I don't yet know how to make a composite node... ;-)  

Select the nodes you want to compound, right-click on the menu, and select Compound at the bottom of the list.
Just as complicated (not!) as I expected. But I'll still wait for P13 to see if the ColorRamp node has changed.