MNE opened this issue on Feb 25, 2023 ยท 163 posts
hornet3d posted Sat, 04 March 2023 at 5:54 PM Online Now!
Understanding what the majority want is very difficult to define. You could draw a conclusion from many of the posts here but the problem with that is the majority of Poser users do not visit forums and those that do often only do so in lurk mode, something I suspect is not unique to Poser users.So if Majority just wants " Render Cycles " Texturing you might as well cut down poser to a Material room , would not be a big step away as already quiet some features gotten removed, Poser might even end up as a great Substance Painter. I rather think that the major fun part in poser is the posing of assets, and these actually should be the main discussions rather then loads of confusing texture nodes
Keep the Texturing simple but make the Models great and Complex, with good articulations, as you can not make a crappy old Model better just by using render cycles. But there might not be any other choice then to make better textures for the old models as there are not many new ones. Actually the point where you should start making some changes.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.