JoePublic opened this issue on May 29, 2022 ยท 5 posts
JoePublic posted Mon, 06 March 2023 at 11:21 PM
I shamefully admit I'm a perfectionist.
So I wasn't happy with the previous fix(es), as it messes up the heads polygon order, making morph projection necessary.
So, as a "last ditch" attempt, I deleted the two offending edges in Wings3D and let Wings create some new ones:
And much to my surprise, it did NOT scramble up the winding order and all default DAZ head morphs still work!
All I had to do was to delete the old V2Lo object from my Runtime and substitute my new one for it:
:-)