corgibob66 opened this issue on Mar 02, 2023 ยท 9 posts
hornet3d posted Wed, 08 March 2023 at 4:51 AM
Sorry should have kept my mouth shut. Perhaps I missed remembered but I was sure that is what I did when I had the problem when I first started using Superfly but somewhere along the way I converted to using the PhysicalSurface node so white eyes ceased to be and issue. I remember doing this manually but these days I would use Ken-1171_design's Go Physical script if I wanted to convert old materials.I'm with Rhia on this one. Without any additional information from the OP, you're offering a shotgun approach as a solution. I totally disagree with the alternate_diffuse and alternate_specular channel statement, those connections can be controlled with an HSV2 node or converting the white chip to a greyscale color. Snarly's EZSkin3 uses those connectors for Superfly renders so there is no validity that Superfly does not like the alternates.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.