JoePublic opened this issue on May 29, 2022 ยท 5 posts
EnglishBob posted Fri, 10 March 2023 at 12:33 PM
Cool. From my experience, deleting edges is fine. As long as you leave the actual vertices untouched you can jigger about with edges and facets and retain morph compatibility.
Caveat: this may not apply to all modellers, and some actions could scramble your UV mapping...
And finally, there's no shame in being a perfectionist IMHO, although it may impact your workflow. ;)