Forum: Poser 11 / Poser Pro 11 OFFICIAL Technical


Subject: Advise on using Cycles in Poser 11 for human skin

RAMWorks opened this issue on Mar 20, 2023 ยท 23 posts


hborre posted Mon, 20 March 2023 at 3:41 PM

I agree with RedPhantom, the skin is too glossy.  IMO, that is not natural under normal conditions.  

This shader arrangement resembles Snarly's EZSkin Cycles, an arrangement that I am not fond of.

You need to change the color space on your Bump-Normal node to None, do not leave it on Color.  The scale on the Subsurface Scatter node is too low, try 0.025 and adjust until you get satisfactory results.  Also, the eyes are too reflective and I suspect that it is using the glossy node as part of the material shader.  I have moved away from using the glossy node for the eyes and switched to using the glass node in the shader.  IMO, it gives a more realistic environmental response.