Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


DCArt posted Thu, 06 April 2023 at 7:36 PM

Again from Cycles documentation on principled BSDF node:

Subsurface Radius

Average distance that light scatters below the surface. Higher radius gives a softer appearance, as light bleeds into shadows and through the object. The scattering distance is specified separately for the RGB channels, to render materials such as skin where red light scatters deeper. The X, Y and Z values are mapped to the R, G and B values, respectively.