ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
DCArt posted Thu, 06 April 2023 at 7:36 PM
Again from Cycles documentation on principled BSDF node:
Average distance that light scatters below the surface. Higher radius gives a softer appearance, as light bleeds into shadows and through the object. The scattering distance is specified separately for the RGB channels, to render materials such as skin where red light scatters deeper. The X, Y and Z values are mapped to the R, G and B values, respectively.