Forum: Poser - OFFICIAL


Subject: Are you impressed with Poser 13 ?

enigma-man opened this issue on Mar 30, 2023 ยท 132 posts


hornet3d posted Sun, 09 April 2023 at 1:56 PM

vopehov506 posted at 9:37 AM Sun, 9 April 2023 - #4461443

hornet3d posted at 7:25 AM Sun, 9 April 2023 - #4461431

vopehov506 posted at 5:39 AM Sun, 9 April 2023 - #4461423

My Favorite version still is Poser 11.1 as all is working the way it should, absolutely not impressed with later versions. Getting complex renders in Firefly in less then a minute resulting to have a artistic look, all my assets work that I got since the beginning of Millennium. When reading all the upcoming issues with materials it seems to me that most of the sold stuff in the store either should be removed or fixed as there not compatible anymore for poser 12 up. It is as if you buy a 10 year old battery for a new cellphone and the seller tells you to fit it in your self.

yes there are some issues with older poser here and there but they can be fixed in no time, like Poser 11.1 the other day giving a Token error on line 8 witch is a fast fix by just adding a line in your host file blocking the old dead link that was taking records of your poser usage. 

I can understand your viewpoint but it is heavily influenced by your commitment to Firefly, not only is that not the case for all of us, there is a line of thought that says there are far fewer challenges in standing still than trying to stretch your skillset. 
True that standing still is not bringing you anywhere. As a creator my self there is a huge conflict with this new system. First of all it is a incredible additional work getting the materials correct that is ending up to be more work then creating a standalone articulated figure. there are huge issues getting a correct setting for a good quality render. This whole issues will increase the need of support for sold products, ending up with high risc that customers will not be very happy with there purchases. Customers do expect a fuilly working product for there investments, they do not want to fix it passing day's on it and figuring out a working material setting with 100 ++ of nodes and  digit settings for just one asset. Sure it is ok having optionally allot of possibilities ( Optionally ) but with this whole upgrading they probably forgot that mostly these products are sold and have to be produced to a reasonable price, I bet you do not want having to spend over 100 - 1000 $ for a single asset like offered for professional programs. For Creators ... keep it simple, nice, functional and cheap. Sure now you get a super fast rendering but you forget to add the day's you will spend on finding the correct material setting for your render so you probably Increased the production time by 10'000 % just to do one render. your render instead of 10 min for older poser versions takes you now a whole day just to get the right setup. That is sure not what customers want!

Comes to it that over 90% of the Poser store products are no longer compatible, I mean that is almost all what has ben built since poser exists and for the first time a full clean out. I just do not want to imagine Daz pulling down all poser stuff including V4 just because they can't be sold any longer due compatibility issues, piles of refund, and angry customers. You just can't sell stuff that is not working any longer. And if Daz pulls down the Millenniums for poser then Renderosity will be forced pulling down all the Conforming stuff for these models as the base is no longer existent. As a Vendor how would you explain that it ain't working ? just telling him, sorry but Bondware changed the program so I'm not in charge that it ain't working right anymore. 

There are just two different aspects between a customer and a Creator. So no Creators, no customers, ending up with no Poser.

Once again I can certainly see your point of view, it is early days yet, but my experience with old content so far has been that most of it works with Superfly in Poser 13.  Some do cause an issue using the GPUfor rendering but it has always worked for me by switching to CPU.   The odd problem I have found has been down to the vendor creating materials in the past that seem not to comply with good practice.  That is not to knock the vendor as there could have been a good reason why they did it that way.  It is also true that I am using the Go Physical script to enhance materials that a have been in my runtime for a good few years and save me time in doing so.  Yes it is an additional cost over and above that of Poser 13 but if it allows me to continue use content that is that old, I see that as a small price to pay.

I also think that creating new materials should be easier than before whether it be for Firefly or Superfly, the issue appears to be converting old Firefly materials to Superfly 

 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.