Forum: Poser 13


Subject: Show your Poser 13 renders!

Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 2042 posts


hornet3d posted Mon, 10 April 2023 at 1:11 PM

Thalek posted at 7:17 AM Mon, 10 April 2023 - #4461519

hornet3d posted at 1:48 PM Sat, 8 April 2023 - #4461320


The location is Hostile Surface recently put on the market by Coflek-gnorg but that is not what is creating the issue as Coflek-gnorg has been providing both Firefly and Superfyl textures for his products for some time.  The scene is populated with content from a number of different venders and there is something my graphics cards does not like.
I feel like I'm trying to tell an expert how to do their job, but maybe if you turned visibility off almost the entire scene, and then turned visibility back on item by item?  Maybe turning off each item that passes to keep test render times down?  Or am I just being a fool?
Well, for a start I am no expert and i welcome your advice only trouble is Poser will play ball.  Looking at the error log I get this little nugget,

20:39:20 - Warning: Errors occurred interpreting material barrels of actor barrels_1:
20:39:20 - SuperFly: Cannot connect output from node Specular to input Specular_Color on node PoserSurface.
20:39:32 - SuperFly: Start rendering on device NVIDIA GeForce GTX 1080 Ti.
20:39:45 - Warning: Error Rendering in SuperFly.
20:39:45 - SuperFly: Illegal address in CUDA queue synchronize (shader_eval_displace)
20:39:45 - SuperFly: Rendering time: 13.79 seconds.
20:39:45 - SuperFly: Rendering memory: 11821 MB.
20:39:49 - Analytics: Ending timer for Render:SuperFly
20:40:11 - Application commands: Delete object
20:40:17 - Analytics: Recording event for Size:3508x2480
20:40:17 - Analytics: Starting timer for Render:SuperFly
20:40:19 - SuperFly: Cannot connect output from node Specular to input Specular_Color on node PoserSurface.

Now here comes the problem, changing the visibility barrels has no effect, deleting the barrels has no effect, deleting the barrels and saving the scene, exiting Poser, restarting Poser and adding the scene has no effect.  Put simply Poser thinks the barrels are still there.  As far as I can see once you have the problem the scene is toast and you have to start from square one.


 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.