ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
hborre posted Mon, 10 April 2023 at 1:35 PM
I hate to disagree but it is not connected, there is no noodle connector visible, and it doesn't belong on the PoserSurface. The Radius settings are fine as presented by Ghostship although various other values may be more appropriate depending on the character and model. For those values, I would set the Subsurface to 0.01 to begin and increase incrementally until you get a render that looks to you. In your case, if you have the Redfilter node connected to the Subsurface channel and the figure renders fine, then your problem has been corrected.hborre posted at 12:11 PM Mon, 10 April 2023 - #4461552
The Gloss/Spec is being used for the Poser Surface Node that's collapsed.Yes, that is the recommended remedy for dark, baggy eyes. However, your SSS is too high, his face is glowing. What is your Subsurface Radius? If the values are high, you need to lower the Subsurface value to a minimum of 0.01. Plugging in the SeparateRGB node might control it but I doubt it. Also, the Clearcoat channel is in use, plug the bump into the Clearcoat Normal in addition to the Normal. The Gloss/Specular Converter compound node is not being used, either use it or delete it from the shader.
Radius settings are from the layout example from GhostShip (0.110000, 0.030000, 0.015000) What should it be set to? I'll move the Bump over to the Clearcoat. Thank you!