Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


ChromeStar posted Mon, 10 April 2023 at 9:44 PM

DCArt posted at 4:12 PM Mon, 10 April 2023 - #4461595

In case there is confusion about which node people are pointing out. The Gloss/Spec converter shown here isn't connected to anything at the moment. This is the one people are saying you can delete.

So I tried the Gloss/Spec converter out. Maybe the two characters I used have particularly bright specular maps, but it was a mess, washed out and super bright. Then I looked in the converter. All it's doing is multiplying the specular map by 12.5 (no wonder I got super bright results), and the roughness value is just a fixed 1 minus the glossiness you enter. That doesn't seem very useful. You can edit the roughness yourself instead of needing a node to obfuscate the actual value, and if you need to adjust the brightness of the specular map, wouldn't a bright/contrast node be a more practical choice?