Forum: Poser 13


Subject: Cycles based SSS skin shader

ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts


hborre posted Tue, 11 April 2023 at 10:13 AM

@RAMworks - Is it your intention to use a generic color chip as opposed to the Color Map on the SeparateRGB Node?  It appears that you are making radical changes without understanding what the node connections are doing.  I agree with Ghostship2, SSS is unnecessary for the eyesocket, lacrimal, and eyes.  As mentioned, turn off all SSS for those body parts.  Also, change the Scatter Group ID value to a different random number, especially for those body parts that are in close proximity to each other.