ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
hborre posted Tue, 11 April 2023 at 5:23 PM
When I was playing with that node when SSS was first released with the PrincipledBsdf, I would plug it into the Subsurface color. But I didn't deem it relevant because the resultant map through that node is a grayscale image based on the red channel. Now, if you plug a CombineRGB node into the Subsurface Color channel, you would be connecting an actual color map based on the Red channel.I'm still not convinced that that "Redfilter" node plugged into the Subsurface input is the right way to go.Yet, I can't see how that would produce geometric grid lines on a render.