@RAMWorks first thing I see is that you have a grey map plugged into specular. Specular should be set to .5 and not messed with. plug that map into roughness. Also .35 roughness is pretty glossy, way more glossy than skin unless the dude is sweaty. Also there is a reason that I'm using the texture map plugged into the separate RGB then into roughness: because I want to exclude the eyebrows from the skin gloss.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740