ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
RAMWorks posted Wed, 12 April 2023 at 1:34 PM
I brought in the RGB Separate node, hooked the updated Spec map with the added brows and created a Bump map with those too (again, this is all a WIP right now, still creating maps as I go along) and well I ended up with a very glossy finished render of the face so not sure how to tone that down! I've tried this with the Diffuse map and Bump map hooked into the RGB node that's connected to the Roughness input and it's the same result!
---Wolff On The Prowl---