Forum: Poser 13


Subject: GPU rendering stops working

peter_wade opened this issue on Apr 11, 2023 ยท 18 posts


peter_wade posted Fri, 14 April 2023 at 11:57 AM

ChromeStar posted at 10:49 PM Thu, 13 April 2023 - #4462116

If you check the log, in addition to listing how long the render took, it also shows how much memory is being used. I never noticed that before but I read Nerd's comment, thought it would be helpful to know your actual memory usage, and then decided to look at the log before making a comment about it. Lo and behold!

My current scene has two figures, clothes, props and scenery for around 7500 MB.

If you use a lot of figures, you can also cheat and reuse textures. For example no one will notice if you use the same maps for the inner mouth and teeth on all your figures.


Re-using textures sounds like a good idea but if you have two figures using the same texture does Poser load the texture just once or does it load it for each figure? And if it does re-use it, does this work if you have different material settings that use the same texture maps? One of my ideas for dealing with complex scenes is to have every character using the same texture maps but adjust the material settings to make them look different. This wouldn't be much good for closeup portraits but if you have enough going on in the scene it might not be that obvious.