ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
hborre posted Fri, 14 April 2023 at 5:53 PM
That looks pretty good. It may solve the toenail issue on L'Homme that ghostship2 discovered. I see that the Bright/Contrast node has been omitted from this setup contrary to Caisson's original presentation. I don't see any practical need where the nails are concerned. The shader looks functional, I can't see anywhere for any node reduction or better improvement. Since each channel on the PrincipledBsdf node is a multiplier, it is best to work with the nodes as a setup and combine everything at the end. Nice work.
Edit: One suggestion, rename the Color connector to 'Plug Diffuse Map Here' or something more descriptive to avoid any misunderstanding.