AcePyx opened this issue on Apr 10, 2023 ยท 140 posts
JoePublic posted Sat, 15 April 2023 at 11:43 AM
Then there are my weightmapped V3, David, M4 14K and V4 14K.
And pretty much hundreds of other custom sculpts and hybrids I made but have never shown.
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So, I think after 23yrs of mostly modifying, improving Poser figures, I can tell a "good" Poser figure from a "bad" one with some authority. ;-)
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The point is, I shouldn't have NEEDED to do anything of this.
Sure, back in the Poser 4,5,6 days, we simply didn't have the technology to make a figure bend in a realistic manner. (Allthough I remember early attempts adding JCM's to Posette even back then)
But realistic sculpting, realistic expressions, a nice looking default face and proper mesh topology are not hard to implement into a figure from the get go with a little effort.
Also rigging these days is really not that hard, anymore.
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And pretty much ALL of the current native Poser figures are severly lacking in several of these aspects.
And yes, DAZ figures have their shortcomings, too.
Genesis 3/8/9 have wonderful face sculpts and expressions, but the mesh topology is sorely lacking.
I wouldn't touch Genesis 9 with a 10 foot pole. She might be fine to be sculpted into monsters in ZBrush, but for the hobbyist user, V3 or V4 are a way easier to handle option.
So, yes, Genesis 9 is COMPLETELY UNUSEABLE to me, too.
(But I'd kill for a native Poser figure with V9's face sculpt and expressions) ;-)