ghostship2 opened this issue on Apr 04, 2023 ยท 359 posts
ChromeStar posted Sat, 15 April 2023 at 9:48 PM
RAMWorks posted at 12:22 PM Sat, 15 April 2023 - #4462251
So coming along with the tweaks to Ghostship's shader but I need to get that eyebrow area masked off so it's not getting all that glare. See the image below, well that "Gloss/Spec Convert" is nowhere to be found so need the real name for it as I've looked over ALL of the nodes and brought them into the material panel to see where those same connector names are but to no avail. HELP!
That said, all it does is multiply the specular map by 12.5, and the roughness value is just a fixed 1 minus
the glossiness you enter. When I tried it, it just made things a lot brighter and overall worse. Might be appropriate for some specific set of specular maps, definitely not all.