Forum: Poser 13


Subject: Show your Poser 13 renders!

Afrodite-Ohki opened this issue on Mar 31, 2023 ยท 1999 posts


Zaarin posted Mon, 17 April 2023 at 5:40 PM

Thalek posted at 2:36 PM Mon, 17 April 2023 - #4462486
Zaarin posted at 12:34 PM Mon, 17 April 2023 - #4462475

Thalek posted at 9:56 AM Mon, 17 April 2023 - #4462460

Zaarin posted at 5:00 PM Sun, 16 April 2023 - #4462382

All Poser figures have awful eyes, as far as I can tell. That's why I invested in an anatomically correct eye model on CGTrader, which you can see in my render above. Superfly has really emphasized the flaws in the existing figures' eyes.

Any particular model? So, you hid the default eyes and put the replacements in?  The eyes have separate controls?
I use [url=https://www.cgtrader.com/3d-models/character/anatomy/photo]this one[/url] by Caraesarpro. You'll need to fiddle around in Blender to export the pupil dilation morph, but otherwise it plays nicely in Poser. I have PrincipledBSDF shaders on the sclera, iris, and "wet surface," with a Glass shader on the cornea, which properly bends the light into the iris (which, of course, is its purpose IRL). The latter requires rendering with refracting caustics or it will render too dark, but it looks great in practice.

Yeah, I have the default eyes hidden, with the new eye parented to them so they inherit the moves of the original eyes. I have to manually place the eye each time I use it (someone better than me at these things could probably script it, but...), but I like the results. It's probably higher poly than the original eye part, but I don't find it kills performance. Long term I'd like to convert some of my existing eye textures for Caraesarpro's eye, but for the moment I've been using high-res iris textures by Carel5103 (also at CGTrader).

That does look pretty good.  Correct me if I'm wrong, but after you parented the eyes to La Femme's eyes, couldn't you simply save a copy and have the eyes already installed and parented when you loaded La Femme2Eyes.cr2?
True. I just haven't bothered to do it. :D